## 7x table Catch the Tiles – Mad4Maths

7x table Catch the Tiles Catch the Tiles Game for 7 times tables. Get 12 correctly as quick as possible. Watch out for penalties if you catch the wrong one! Open Activity ×

## Fruit Splat – Sheppard Software

Compare numbers by picking the correct sign to make the number sentence. e.g. >, <, = Practice or complete against the clock. Lots of levels of difficulty, increasing size of numbers. National Curriculum – Read, write, order and compare numbers Read More …

## Place Value to 100,000

Place Value – Create numbers from their parts. Write the completed number. Number randomised each time. Accompanying worksheet to record answers. National Curriculum – Read, write, order and compare numbers to at least 1,000,000 and determine the value of each digit Read More …

## Hundredaire – Maths Play

Hundredaire Place Value – determine value of each digit. Great for plenary. Beware, harder questions include decimals and millions! National Curriculum – Read, write, order and compare numbers to at least 1,000,000 and determine the value of each digit.

## Bridging – ICT Games

mental adding across tens, through to decimals Y2 to y6

## Colouring – Count Us In

Colouring by numbers. Match the figure and the name of the number to colour in the picture. Numbers to ten.

## Safecracker + up to 9 + 9 – ICT Games

Learn & practise single digit addition facts by turning the tumblers on a safe. If you get four correct you can enter the safe & play a game. Y 2

## sort the shapes – DFES

sort shapes by rectangles and red in a Carroll diagram. No errors possible.

## Postbox sorting – A Blundred

Sort according to rounding to nearest 10,100 or whole number if decimal

## Round to the Nearest 100 – M Weddell

Input the 100’s below and above given the number, then select which, on the number line, it is nearest to.

## Add 10 submarine Challenge – ICT Games

Adding 10 to a number less then 89. Y1

## Ann & Addem – BBC – Number Time

Achieve the target score on the dartboard. some adding or doubling. 3 levels – higher uses multi-step calculation yr R/1/2

## Round to the Nearest 10 – M Weddell

Input the 10’s below and above given the number, then select which, on the number line, it is nearest to.

## Wabbit Words – ICT Games

Find numbers greater, less, more, fewer than given number to feed carrot to rabbit. Mouse control difficult. Y1 /2

## Mucky Monsters – ICT Games

Identifying more and less: flush the toilet and see who has more bugs on their hand Yr

## Greater or less than – M Weddell

A variety of formats to test greater than, less than or equals.

## Big and Small – ngfl cymru

activities covering “big and small” and “short and tall”.

## Greater than or less than – ngfl Cymru

understand and use the terms and symbols for greater than, less than and equal to

## Number balance for KS2 – Crick

number balance including < and >. KS2

## Greater than or less than? – Crick

Drag and drop to choose < or > . 3 levels – numbers up to 100, 1000, 10000

## 5 & a bit Ogre Hit – ICT Games

Partition numbers into fives & left overs to help mental adding Y2

## Special Space Jumps – ICT Games

adding single digit numbers by bridging through 10. Jump to the rock & then to the rocket to escape the monster Y1/2

## Pyramid – Ambleweb

Addition pyramid – 3 levels of difficulty Y2, Y3, Y4

0

## Shapes – David Hellam

Use the mouse to make your character pick up the shapes and take them to the right box – matching word and image – but do not get caught by the robots.

## Vortex! – PBS Kids

Visual discrimination – find matching shape quickly

## Pentominoes – NGFL Cymru

Find 12 pentominoes. Use in activities: Find line and rotational symmetry, Investigate which will tessellate with or without rotation, fit the shapes into rectangles

## Polygons shape sorter – Crick

sort polygons into quads and not quads, regular and irregular. Note – wrong answer not accepted so can be done without thought. KS2

## virtual Pinboard 4 – Crick

Explore 2D shapes on this virtual pinboard where you can control the pinboard background and transpency of the shape, as well as the number of vertices. KS2

## Shape Reveal – Primary Resources

The shape is revealed bit by bit – pause and discuss, predict. Choices are 2D, including irregular polygons, or quadrilaterals, with and without rotation.

## Shape sorter – DFES

sort shapes by rectangles and red in a Carroll diagram. No errors possible.

## Polyhydra – NGFL Cymru

Investigate faces, edges and vertices of polyhedra

## Locate the Aliens – Math Playground

Give the coordinate (in all four quadrants) of aliens. timed

## Rotation – Primary Resources

Change the shape in thefirst quadrant and click the rotation buttons to see the shape rotated 90 or 45 degrees around the origin into the other quadrants

## Symmetrizer – PBS Kids

reflections and angles through experimentation with a kaleidoscope.

0

## Shape sorting – NNS

Sort 2D shapes into 3 boxes according right angles. Only correct sorting possible.

## Matching Pairs 3D shape game – Crick

Pelmanism with 3d shapes – more a memory game than maths!! KS2

## 3d Boxes – David Hellam

How many cubes needed to make the 3D solid? Visualize.

## Pentominoes – Ngfl Cymru

find the 12 pentominoes, identify symmjetry, fit together in a rectangle yr 5/6

## Symmetry sorter – Crick

Sort shapes into symmetrical and non-symmetrical. Choice of forcing correct placing or not. KS2

## Reflection – Primary Resources

Choose single reflection grid or 4 quadrant grid. Choose to colour in squares on a grid and reflect them or to complete a challenge in either grid.

## Symmetry – Primary Resources

Draws half a shape with a line of symmetry then completes shape and removes line.

## Rotation – Primary Resources

Change the shape in thefirst quadrant and click the rotation buttons to see the shape rotated 90 or 45 degrees around the origin into the other quadrants

## Tangrams – PBS Kids

use 7 Tangram puzzle pieces to create up to 13 shapes.

## Tangram – Crick

Make the picture/shape imndicated with the tangram pieces

## Dino Dig – Count On

Vasterbottom the archaeologist is searching for dinosaur. skeletons. Use the grid to help him find them. Select a point. using the keypad. Click ‘check’ to see if there are any. bones there. If there are, you have either found a Read More …

## Locate the Aliens – Math Playground

Give the coordinate (in all foru quadrants) of aliens. Timed

## Space Boy to the Rescue – Math Playground

Drag Spaceboy to the given coordinates (in all four quadrants) to find the lost aliens. Timed.

## Coordinates – Primary Resources

Place the cross where the given coordinates identify the line intersection.

## Coordinates 2 – Primary Resources

Coordinates 2 Identify the coordinates of the cross marking the line intersection. Open Activity ×

## Hitting the Target – Angles Through Sports

Measuring angle, right angle, acute angles and obtuse angles (Key Stage 2)

## Guess the Random Angle – Primary Res

Demondtrate angles with protractor to 1, 5 or 10 degrees. Estimate angles – Acute, Obtuse or either, Protractor on or off.

## Clowns bursting balloons – CountOn

turtle logo type thing – set angle and distance for car to travel to burst all the balloons

## Area – NNS ITP

Elastic bands type shapes for counting squares for area Y4

## Find the Area – Mark Weddell

Rectangle drawn with length and width labelled. Input area. Y5

## paving slabs – Ngfl Cymru

Paving slabs and area investigation yr 5

## Spaceship Builder – PBS Kids

Can two things with the same perimeter have different areas? Y5/6

## Ruler – Mark Weddell

Move the ruler to measure the length of the line. Ruler marked in cm (no mm) Y2

## Ruler – Mark Weddell

Measure lines in cm Y1/2

0

## Simple scales – Crick

Use the Simple Scales to weigh the bears. Open ended activity that lends itself to problem solving activities. YR

## simple scales 2 – Crick

Drag and drop the toys onto the scales. Individual toys, the needle, Yr1

## Measuring Scales – NNS ITP

Numeracy Strategy Teaching Program

## Thermometer – NNS ITP

Numeracy Strategy Teaching Program

## Archimedes – Maths Online

Filling the bath and displacing water – interactive Y6

## Measuring Cylinder – NNS ITP

Numeracy Strategy Teaching Program

## Convert measures – Mark Weddell

Practice converting Y3

## Unit Conversion Patience

Match equal amounts of different units

## Clocks – Mark Weddell

Use arrow keys to advance time by 1 hr, 15 mins or 1 min. Time is displayed in 12 hr clock, 14 hr clock and words.(But hideable for prediction or focus on only one format) Y1-6

## Time Difference – Mark Weddell

Two clocks can be set to different times then when counter is started, moving the hands of one clock to match the other will calculate the time difference. 12 or 24 hr clock. Y4

## Clock – N Riley – Coventry

Clock face with animated hand movement. Add and subtract minutes, hours and seconds. Shows current time and includes a 12/24hr digital clock and time in words. Y2- 6

## Mickey Mouse Clock

Mickey Mouse real time clock

## 12 hour clock – Sophie Suitcase

12 hr time given – input 24 hr time yr 5

## 24 hr Departure Board – Sophie Suitcase

Set the clock hands (12hrs) to match the 24hr times on the departure board yr 5

## Days of the week. Digital Brain

Drag the days of the week cards into the correct order Y1

## Tell Time ITP – NNS

Numeracy Strategy Teaching Program

## Higher & Lower – A Blundred

click on card to reveal its value. Predict next one higher or lower. Then put in order and check. Analogue clock times Y3

## Fracs to Decs (10ths & 100ths) – M Weddell

Fraction given, input decimal equivalent. Active number line to help.

## Frac Dec Percent Balance – A Blundred

choose to input equivalent fraction or match two of Fractions, decimals and percentages to make scales balance.

## Fraction Parachutes – Sophie Suitcase

find decimal equivalents to given fractions yr 5

0

## Jeopardy Game (FDP) – Math-Play.com

Play in teams to answer questions

## Pairs – Count On

Matching pairs – fraction/decimals, sides and shape names, dots and numbers, improper and proper fractions and whole numbers

## Fractions of a Quantity – M Weddell

Finding fraction of a quantity broken down into interactive steps and shown on a number line

## Fracts 5 – How much left ? – Birmingham

How much is left when a fraction is taken away from the whole? Convert to lowest terms

## Up 2 1 – David Hellam

Find the fraction which when added to two others, creates a whole.

## fractotron – Ambleside

how do the fractions compare to a half?

## Birmingham: Fractions 4 – ordering –

Place fractions with different denominator on number line

## Fraction switch – David Hellam

Order the fractions from smallest to largest. Denominators are all different.

## Fractions – Primary Resources

Ordering fractions on a number line. Mixed denominators

## Equivalent fractions – PBS Kids

Matching very simple fractions with shaded diagrams in a fun setting Lower KS2

## Fractions – ngfl Cymru

Introducing fractions

Shade whole, half, quarter or three quarters of kite. Press F5 to refresh

## Shading fractions: – David Hellam

Shade in the correct number of regions to equal the fraction given.

## Exploring Fracts Shapes – Pattern Blocks

drag shapes to grid and make symmetrical patterns or show fractions – for all ages

## Counter – A Blundred

Children can count aloud with the counter, going up in ones, tens, hundreds, and decimals too. Speed it up, slow it down or pause. Starting number can be zreo or changed to anything

## Decimal place value cards – A Blundred

show them together or separate to show parts of decimals

## Washing line numbers – Crick

exercise to put decimal numbers in order. KS2 Good exercise but note: correct answers forced so can do it without knowledge.

## Numberline including Decimals – Eduplace

Interactive Numberline with zoom to show tenth’s and hundredths. Can perform addition/subtraction

## Decimal challenge – David Hellam

Guess the decimal number between 0 and 10 that has been chosen on a blank vertical number line. Guesses are recorded and marked on the number line.

0

## Make 1 – with 1 dp – M Weddell

Number bonds of decimals – numbers with one dp under zero to add to 1

## Make 1 – with 2 dps – M Weddell

numbers under zero with two decimal places – find partner to make 1 whole. 10 secs to say answer or write and show on miniwhiteboards.

## Make 10 – with 1dp – M Weddell

Numbers under 10, with one decimal place, to make to 10

## Make 1 – Sophie’s Suitcase

turn cards – match those decimal pairs that add up to 1 (Yr 5)

## Round to Nearest Whole – M Weddell

Input the whole number below and above given the number, then select which, on the number line, it is nearest to.

## Teddy numbers – A Blundred

Give teddy sweets – words or numbers, to 5, to 10 or to 16. Teddy smiles if you get them right.

## Postbox sorting – A Blundred

Sort according to pence + £ and pence,

0

## Place Value Chart – A Blundred

Use the place value chart to make the number given or read a number you put in. From TU to HTU with three decimal places

## Place Value board – Primary Resources

Build numbers up to ThHTU with place value cards. Click of place value table and PV card, value in words and number in figures areshown. Screen layout can be changed.

## Place Value to 100 Thousands – Toon Uni

3 levels of place value work with tank-firing reward. (hwta isthe value of the digit, and read then write this number in figures)Even level 1 is tough – up to millions!

## Odds & evens – Crick

Drag and drop number sorting activity: 1-10, 1-30, 1-100

## Swinging Ted – Primary Resources

Count in odds or evens as ted swings side to side Y1/2

## percentage estimation – David Hellam

Estmate the exact percentage of the bar which is shaded. Bar marked in 10s.

## Dominoes – Sophie’s Suitcase

The dominoes have percentages of quantities and whole numbers to match as Q and A

## Discount Doors – Sophie’s Suitcase

Price of things after percentage discounts given yr 5

## Balloon Invaders – Math Playground

Find percentages of whole numbers – pretty tough

Compare ratios

## Inequalities – M Weddell

A variety of formats to test greater than, less than or equals.

## Compare order – Crick

Comparison activities – developing the language of comparison using such terms as biggest, smallest, longest, etc.

## Number Track – Crick

Ordering numbers on a number line – up to 20

## Washing line numbers – Crick

Hang out the numbers on the washing line in counting order

## Ordering numbers with negatives – Primary Resources

Move the caps onto the heads of the children, in order smallest to largets, for a smile! -10 to +10

## number order – Primary Resources

Put the hats on the children’s heads in order – numbers up to 20. KS1

## Size ordering – Primary Resources

3 or 4 objects to order by size

0

0

## Higher & Lower, Reveal & Order – A Blundred

Click on card to reveal its value. Predict next one higher or lower. Then put in order and check. Use playing cards, objects, numbersor words to 10, 20, 100; fractions, decimals, negative 10 to positive10, analogue clock times, or input Read More …

## Primary Resources: Swinging Ted –

Teddy clings to a swinging rope which swings from odd sideto even side as it counts up.

## Join the dots – SGDesign

join the dots 15 – 30 or so – and see a nice animation when it is complete

## Counter – A Blundred

Children can count aloud with the counter, going up in ones, tens, hundreds, and decimals too. Speed it up, slow it down or pause. Starting number can be zero or changed to anything

## Number sequencer – Crick

Like when you count in 3’s starting from any number other than0. An enhancement of the sequencer found in the toolkit section. This allows for the input of up 4 digits numbers and negative numbers.KS2

## Number Facts – NNS ITP

beads for bonds of 10 or 20

## Make 1000 – Mark Weddell

Number bonds to 1000 – 10 secs to say bond or write it on mini-whiteboards.

## Complements to 1000 – I Love Maths Games

Work out the complement and click on the number to see if you’re correct

## Hit the button by A Blundred

Hit the Button Brilliant speed activity at whiteboard – choose from huge variety of objectives – number bonds, tables, division facts. Hit button displaying correct answer to sum at foot of page. Timed. Level can be chosen to suit all Read More …

## fishy 2s – ICT Games

Counting in 2s Y1/2

## Tables at Speed 2 5 & 10s – M Weddell

Test 2x, 5X, 10x tables, choose fast or slow

## Tables at Speed 2 3 4 5 & 10 – M Weddell

Test 2x, 3x, 4x, 5x, 10x tables, choose fast or slow

## Tables at Speed – up to 10x – M Weddell

Test all tables up to 10x, choose fast or slow

## Table Times – David Hellam

Answer 10 questions on random tables (including x0) and beat the clock

## Vertical HTU + HTU + HTU – Mark Weddell

Vertical/column/formal method, step by step.

## Vertical HTU + HTU – Mark Weddell

Vertical addition, formal column method- step by step

## Add It Up – Game Scene

grid of numbers – find succession that add to target number. Timed. Y2/3

## Number pyramid – adding – Crick

Interactive to explore totals at top when numbers at bottom are changed. Investigative. KS2

## Rock Hopper – eGames

Choose numbers to get the frog over to the rock, adding on the way, to get to the total on the rock Adding single digit numbers Y1/2

## Rock Hopper (Grade 3) – eGames

Choose a path of multiples to reach the target on the rock – single digit multiples Y2/3

## Rock Hopper (Grade 4) – eGames

Choose numbers with pos or neg operators to continuously calculate the way to the large rock, aiming to hit the target number. Y6/7

## Soccer Maths – 2 digit Addition

Add two 2 digit numbers to have the chance to score a goal

## Rocket Maths – Primary Resources

Find three consecutive numbers that add up to target number. Launch the rocket into orbit if successful or crash if not. Y3

click number boxes to reach the target number by successive additions – speed test yr 5/6

## Subtraction HTU – HTU – Mark Weddell

Step by step vertical subtraction – expanded method Y3/4

## Decomposition Expanded – A Blundred

Difficult concept to do in flash – not sure if it is better than teacher’s own! Worth a look, though.

## Subtraction by Counting On – M Weddell

ThHTU-ThHTU. Interactive number line to help counting on steps Y5

## 2 digit difference – Mark Weddell

two 2 digit numbers displayed – find the difference. Crosses tens. 10 secs before answer displayed. Y3

## How many to get to 100 – Mark Weddell

Step by step subtraction by counting on using a number line Y4

Subtraction to 20, to 100, 1 or 2 digits Y2/3

## Subtraction Action – Kids Numbers

Click on numbers to achieve the target number by successive subtractions – against the clock Y3/4

## Bricks – Primary Resources

Work downwards on an addition pyramid by subtracting. 4 levels Y1/6

0

## + & – 9 or 11 – Mark Weddell

Section of 100 square shown for adding or subtracting 9 or 11by using knowledge of 100 square!!

## Bricks 2 – Primary Resources

Addition Pyramid wall to fill in from bottom by addition or from top by inverse. Several combinations of difficulty levels

## Missing Numbers – Primary Resources

Fill in missing numbers to complete number sentences. 4 levels of difficulty –

## Long Multiplication – Standard Method – FlexMath

Standard Method Long Multiplication practice

## Grid method – Long Multi – Mark Weddell

Grid multiplication of TU xTU. Numbers partitioned then user guided through steps in order. To do before formal long multiplication! Y5

## Grid method – up to x 5 – Mark Weddell

Grid method (partitioning) of short multiplication TU x U up to 5 Y3

## Grid method – HTU x U – Mark Weddell

Carry out short multiplication of a three-digit by a single-digit integer by partitioning Y4

## Grid multiplication – NNS ITP

NNS ITPS – Grid method

## Multiplication Station – Shepherd Software

Click on number boxes to achieve target number – against the clock. Tests knowledge of factors. Y4

## Long Division Standard Method – FlexMath

Long Division practice using standard method

## Tables for long division – David Hellam

works out the difficult multiples for long divsion so kids can focus on the method Y6/7

## Short Division – Mark Weddell

Formal layout of short division, HTU / U, with help Y5

## Division grid – NNS ITP

division by the grid method

## Chunking – A Blundred

Vertical format division – Interactive – demonstrates chunking. Click to input Y5

## Goal division – Crick

Two player game practiising division. Pupil has to achieve a quotient in the given range by choosing the divisor. Pretty tough but a good reward in a football game. Yr 6

## Grouping – NNS ITP

Division by grouping

addition, subtraction to 20, to 100, 1 or 2 digits, multiplication up to 5X or 10x – Y2/3/4

## Function machine – Crick

Smashing little input/function/function/output machine. KS2

## Number balance – Crick Pencils & paper – all four rules

Really nice activity for group or class teaching. Drag numbers into a balance. KS1

## Build a bug – David Hellam

Speed arithmetic on the four rules of number – correct answers result in different bits of a bug being put together. Y4

## Count Down – timer – A Blundred

Use 4 operations & number cards to make target amount. two levels

## Bugs in the System – PBS Kids

The player has to clear a room of bugs by clicking and dragging them onto a graph.

## Mean machine – Crick

Yr 5/6 objectives on mean, median and range. Complicated – read first!

## Mean Machine 2 – Crick

compare two sets of data using range, mean and median (yr7)

## Data Handling ITP – NNS

Mode, Mean, Median and Range

## Archimedes – ColmanWeb

Filling the bath and displacing water

0

## Spinner – Learn Alberta

Teaches probability with spinners

## Play Your Cards Right – Purely Games

Use probability to make guesses in a card game Yr 5/6

## Carroll diagram – A Blundred

Excellent activities. Numbers to sort by odd/even, multiples, or more or less than, into Carroll diagrams.

## Handa’s fruit basket – A Blundred

Sort the fruit in various ways

## Postbox sorting – A Blundred

Sort according to how many units or tens, greater or less than, pence + £ and pence, rounding to nearest 10,100 or whole number if decimal

## Logic Zoo – PBS Kids

The player must sort the animals into fields at the zoo by the animal characteristics. This activity uses the Venn diagram as a sorting tool.

0

## Sort the Shapes – NNS

Sort 2D shapes into 3 separate boxes according right angles. Only correct sorting possible.

## Sort – Primary Resources

Sort 5 objects by characteristic eg colour, number, letter, size, shape, fraction, odd/even, big/small

## Venn sorting – Primary Resources

Sort numbers according to 2x or 3x – I can’t get this right!

## Venn Diagram Factors – TeacherLEd

Sort the numbers into the Venn Diagram according to the factors you have chosen.

## Venn Diagram Multiples – TeacherLed

Sort the numbers into the Venn Diagram according to multiples set.

## Billy bug 2

Billy Bug 2 Coordinates of line intersections in four quadrants Open Activity ×

## Fraction Scales – MathPlayground

Add fractions to either side of the balance to find equivalent fractions or fraction addition

## Equivalent fractions – Sums 4 Fun

Fill in numerator or denominator to make fractions equivalent to the first

## Fractions 2 – the wall – Birmingham

Drag fraction pieces to fill up the fraction wall

## Fractotron – Ambleweb

Spot the fractions that are more, less or equal to a half

## Mission: Magnetite – PBS Kids

To stop Hacker, you must match up fractions that are represented three different ways.

## Melvin’s Make a Match – PBS Kids

In Melvin’s messy lab, players need to find matching potionbottles. The bottles can be matched using the information on theirlabels– equivalent fractions.

## Fractions – NNS ITP

NNS Interactive Teaching Programme to show fraction equivalence.

## Postbox sorting – A Blundred

Sort according to < or > than half

## Equivalent Fracts Acitivities – M Weddell

Equivalent fractions using 2 bars, 2 pie charts, bar and Pie, and a game

## Splat Square 100 – Primary Games

Splat Square 100 – Primary Games. A number square. Set task and children can print out finished square

## Crazy Counting Machine – Crick

Crazy Counting Machine – Crick http://www.mathszone.co.uk/images/thumbimg-74a.jpg Can you reach the target number in as few clicks as possible? Makes use of doubling and halving strategies in working towards a target number.

## Number maze – David Hellam

Number maze – David Hellam http://www.mathszone.co.uk/images/thumbimg-76l.jpg Move around a maze collecting numbers, plus and multiplication signs to make a target of 100 in as short a time as possible.

## Number Cruncher

Number Cruncher http://www.mathszone.co.uk/images/thumbnail-59.jpg Use a series of addition, subtraction, and multiplication equations to reach your goal.

## Think of a number – input-100 – A Blundred

Think of a number – input-100 – A Blundred http://www.mathszone.co.uk/images/thumbimg-107B.jpg Use the five clues to deduce the number – thinking and logic! Good mental starter or ender! Use screen calculator display to input answer and Ok to check.

## Loopcards2 – Sophie Suitcase

Loopcards2 – Sophie Suitcase http://www.mathszone.co.uk/images/thumbimg-113v.jpg Drag a card to No 1 to start with, work out the question then drag the next card to No2. Get them in order. 8 levels to choose. Yr2 -5

## Magic Safari

Magic Safari Use science and maths to solve problems. Develops logic and problem solving skills.

## Leapfrog – Crick

Leapfrog – Crick http://www.mathszone.co.uk/images/thumbimg-100T.jpg classic leapfrog puzzle – logic – KS2

## Near doubles machine – Crick

Near doubles machine – Crick http://www.mathszone.co.uk/images/thumbimg-101y.jpg A number is given which near to double the target number. four buttons

## Number guess 2 – Crick

Number guess 2 – Crick http://www.mathszone.co.uk/images/thumbimg-102T.jpg Guess the computer’s number – refine guess after too large/toosmall response. 3 levels up to 100, 500 1000.

## Fido Puzzle – DCC

Fido Puzzle – DCC http://www.mathszone.co.uk/images/thumbimg-105U.jpg Think Clear! an ‘ I’ll guess your four digit number’ puzzle

## CodeBreaker – EChalk

CodeBreaker – EChalk http://www.mathszone.co.uk/images/thumbimg-104t.jpg Like the Mastermind board game. For yr6

## Psychic –

Psychic – http://www.mathszone.co.uk/images/thumbimg-88o.jpg How does this site always know what number you are thinking of?

## Frog Game – SGFL

Another version of the classic frog puzzle

## Wizardsnumber – up to 100 – A Blundred:

Wizardsnumber – up to 100 – A Blundred: http://www.mathszone.co.uk/images/thumbimg-99P.jpg Use clues like digit sum, more or less, next hundred, rounding, odd or even to idenbtify the wizard’s magic number. Have toremember the clues- but you can see them again, though. Read More …

## Weigh Wangdoodles – Math Playground

Weigh Wangdoodles – Math Playground http://www.mathszone.co.uk/images/thumbimg-116n.jpg Use logic to work out the weights of the wangdoodles. Pretty tough – stretch the more able yr 6

## Mancala – MathPlayground

Mancala – MathPlayground http://www.mathszone.co.uk/images/thumbimg-89a.jpg complicated strategy game – play against the computer, two levels

## Wizards number – up to 1000 – A Blundred:

Wizards number – up to 1000 – A Blundred: http://www.mathszone.co.uk/images/thumbimg-984.jpg Use clues like digit sum, more or less, next hundred,rounding, odd or even to idenbtify the wizrad’s magic number. Have toremember the clues – but you can see them again, Read More …

## Powerlines 1 – Primary Games

Powerlines 1 – Primary Games The power cells have to be placed in the circles so that all the numbers in the same straight line add up to the power line total. Complete all eight levels and receive the password Read More …

## Two more than – Birmingham

Understanding of number sequence and ‘counting on’ to 20 insteps of 2. This is a useful introduction to the 2 times table andsupports the development of addition skills.

## Two less than – Birmingham

Understanding of number sequence and ‘counting back’ from 20 in steps of 2. This is a useful introduction to the 2 times table and supports the development of subtraction skills.

## Up and jump – BBC Digger

Pupils will practice counting in fives in the adventure activity. Ways to jump along a numberline? (e.g. 2s, 10s, 5s).Pupils use counters to explore different jumps, listing the numbers they land on.

## Big count – Ambleweb

Count with the computer in 1’s, 2’s, 5’s or 10’s

## Laughs and Giraffes – Kented

Find one more or one less than a number from one to ten.

## Dots – David Hellam

Match the dots on a die with the written word for the number KS1

## Snakes and Ladders – EChalk

Playing snakes and ladders involves counting number on the dice and counting on.

## Duck shoot – ICT Games

Count the ducks and shoot the one on the number given.

## Fish tank – Crick

A number matching activity for up to ten objects. It develops mouse skills by requiring children to catch fish by clicking the right number of moving fish. Children have to decide when they have caught the right amount.

## Count with Lecky – Crick

A counting and numeral recognition set of activities. Develop your mouse control and counting skills as you help Lecky collect objects to match numbers in the 1 to 5 or 6 to 10 range.

## Circus Shapes and Numbers – Count On

Counting activities: 1 to 10, 10 down to 1, count items- up to 10, odd, even, recognise circles

## Number Recognition to 10 – Birmingham

point at the number card – in order, then muddled.

## Counting with Money – BGFL

1p coins are shown and six cards with amounts on them – choose the correct card. Up to 10p.

## Kids on the bus – Count Us In

Put the correct number of children on the bus

## Count objects – Count Us In

Count the objects and enter the number or hard – number and word.

## Feathers – Count Us In

Count the objects onthefeather and move to the correct slot in the bird’s tail

## The Story of 9 – Ngfl Cymru

This activity introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other Read More …

## The Story of 8 – Ngfl Cymru

This activity introduces pupils to the number 8. Pupils follow a character through a story where she finds eight of every item. Pupils then learn how to correctly form the number 8, and learn to recognise the number among other Read More …

## The Story of 7 – Ngfl Cymru

The story of 7 This activity introduces pupils to the number7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the Read More …

## The Story of 6 – Ngfl Cymru

The story of 6 This activity introduces pupils to the number6. Pupils follow a character through a story where she finds six of every item. Pupils then learn how to correctly form the number 6, and learn to recognise the Read More …

## The Story of 5 – Ngfl Cymru

Introduces the number. Follow a character through a story to find 5 of every item. Learn how to correctly form the number 5, and learn to recognise the number

## The Story of 4 – Ngfl Cymru

Introduces the number. Follow a character through a story to find 4 of every item. Learn how to correctly form the number 4, and learn to recognise the number

## The Story of 3 – Ngfl Cymru

Introduces the number 3. Follow a character through a story to find three of every item. Learn how to correctly form the number 3, and learn to recognise the number

## The Story of 2 – Ngfl Cymru

Introduces the number 2. Follow a character through a story to find two of every item. Learn how to correctly form the number 2, & learn to recognise the number.

## The Story of 1 – Ngfl Cymru

Pupils follow a character through a story to find one of every item. Correctly form the number 1, & learn to recognise the quantity

## Count on Me – Ngfl Cymru

counting, problems, numerals and words, to 10 KS1

## Number Rhymes – ngfl cymru

Introduce pupils to numbers up to nine. They will use songs and rhymes to practise ordering numbers correctly and to match the correct numeral to the correct item. Pupils will also look at how to form numbers in the correct Read More …

## BUGZ – Counting Game – Priory Woods School

Count the spots on the ladybird – and feed the alligator!

## Popping Balloons – A Blundred

Pop balloons to make totals or simply pop the number given for early counting (up to 5, 10 or 20)

## Spitfire Tables Shooter – ICT Games

Read the number sentence and shoot the target that shows the answer.

Mental arithmetic practice: addition to 20, to 100, subtraction to 20, to 100, multiplication to X5, to x10

## Table trees – Ambleweb

Times tables tester – up to 12x or set your own

## Multiplication puzzle – Riley

Apply times tables knowledge to solve grid puzzles. Choose which tables and size of grid. Recommended.

## Disappearing Tables – Mark Weddell

Disappearing Tables Choose one multiplication table and answer repeated questions. Answers are replaced by a star after several correct answers of that number fact. Open Activity ×

## Multiple Madness – Mark Weddell

Choose a multiplication table then hit multiples as they move across the screen. 20 secs with penalties!

## Multiplication Tables – David Hellam

Create the multiplication table for any number, up to 12x. Useful for long division!

## Prime Factoring – Toon University

Identify Primes or factors with the sieve

## Venn Diagram Factors – TeacherLEd

Sort the numbers into the Venn Diagram according to the factors you have chosen.

## Factor Tree – MathPlayground

Build a factor tree to show the prime factors of a number. Also fInd HCF or LCM

## Prime & Composite Numbers – E-Lab

This activity will find the factors of your chosen number, or will ask you to find the next prime number above the one given.

## Octopus Factors – Count On

Get four counters up the legs of the Octopi by finding multiples of factor given. 2 player or against the computer . Y4

## Robin Hood Doubles – ICT Games

Click the number on the target that is double the number on the board – see the merry men come out!

## Bridge Doubles – ICT Games:

Simple worded doubling. Number line. No objects to support.

## Sheep sharing – Count us In

Move the sheep so there is an equal number in each paddock. Simple halving

## Balance the Scales – ngfl Cymru

Separate teacher and pupil activities on scales and balancing related to doubling KS1

## Double and Half – A Blundred

Choose Double and Half from main screen. Differentiation available from up to 10 to up to 100.

## Doubling – Mark Weddell

Doubling by partitioning then adding together. Choose two or three digit numbers to double.

## Pirate Numbers – ICT Games

You are a pirate. Count the barrels in the water, enter the number and press the button to attack the island base.

## Pairs – Count On

Match the dots to the number.

## Order the Numbers – Primary Resources

Including negatives

## Counter – A Blundred

Children can count aloud with the counter, going up or down in ones, tens, hundreds, and decimals too. Speed it up, slow it down or pause. Starting number can be zero or changed to anything

## Counter – A Blundred

Children can count aloud with the counter, going up in ones, tens, hundreds, and decimals too. Speed it up, slow it down or pause. Starting number can be zero or changed to anything

## Colouring – Count Us In

Colouring by numbers. Match the figure and the name of the number to colour in the picture. Numbers to ten.

## Snowflake sequences – A Blundred

Predict what numbers are covered in the snowflake or work out what the step is. Varying levels of difficulty

## Patterns & shapes – Primary Resources

Coloured shapes to select and use in a variety of pattern grids

## Spooky Squares – Oswego

One of the ghosts is missing his number. work out the sequence and enter the missing number

Use the string of beads to copy colour sequence patterns.

## Matchstick Patterns – Birmingham

Drag matchsticks to make patterns and shapes.

## Matchstick Sequencing – Birmingham

Drag the matchsticks to continue the sequence

## Two less than – Birmingham

Understanding of number sequence and ‘counting back’ from 20 in steps of 2. This is a useful introduction to the 2 times table and supports the development of subtraction skills

## Super sequencer – Ambleweb

Count with the computer in increments of number you input, starting from number you input. 3 speeds

## Multi sequencer – Ambleweb

Run two sequence together, including negative numbers. Input starts and increments

## Simple Patterns – Ngfl Cymru

This resources pack introduces pupils to the idea of repeating patterns of an ABAB design, and then to an AABAAB design. Pupils look at colour patterns, shape patterns and picture patterns using Welsh emblems. They have the opportunity to finish Read More …

## Patterns & more Patterns – Ngfl Cymru

Investigate patterns using different attributes – shape, size and colour.

## Number Sequences – Ngfl Cymru

Number sequences in a grid, patterns and explanations, odd and even, extend number sequences.

## The Building Game – Ngfl Cymru

A series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours.

## Paying for ice creams – A Blundred

Money up to 10p, 20p or 50p. Ice cream displayed: children match to menu to find price then move coing into hand to pay.

## Pay using 1 coin – A Blundred

Pay for toys using one kind of coin at a time – choose either 1p, 2p 5p or 10p coins.

## Buy 2 items – cost & change – A Blundred

Choose from finding two items that give the total cost (5 levels) and two items then give change (3 levels).

## Money – Primary Resources

Click the notes/coins needed to pay for the item displayed

## Price Challenge 50p – ICT Games

Use coins up to 50p.   KS1

## Price Challenge 20p – ICT Games

Use coins up to 20p

## Money Calculator – ICT Games

Click on coins and the cumulative amount is displayed.

## Money Match – Crick

6 levels up to change from £5

## Trainers Challenge – Birmingham

Problem solving using money and timetables

## Check-Out Challenge – Birmingham

Give the right change in a shop

## Subtracting With Money – Birmingham

Calculations with money

## Tripods and bipods – A Blundred

Investigation finding all ways of getting totals using 2s and 3s.

## Weigh the Wangdoodles – Math Playground

Work out the weight of each colour Wangdoodle

## Model Algebra – Math Playground

Model and Solve Algebra Equations

## Algebra – Crick

Early algebra. Solve simple equations

## Pattern Quest – PBS Kids

By using clues, and eliminating wrong guesses, the player attempts to deduce a pattern in the fewest number of guesses. A bit like the Mastermind pegs game.

## Camping out – BBC – Digger & the Gang

Pupils solve puzzles to help Digger and the Gang collect supplies and pay for their journey.

## Cool down – BBC – Digger & the Gang

Pupils find the correct coins to buy ice-creams, multiply prices and distinguish odd/even numbers.

## Let’s Party – ngfl Cymru

Practise using money including giving the correct money and deciding on amounts for party for six friends.

## 3 prices under 10p – total – A Blundred

Choose three toys that come to the cost given. All toys under 10p. Constantly changing questions. KS1

## Draggable Coins – Primary Resources

A variety of different spaces to sort money into and all the current coins except £2 to move around

## Coin Machine – Primary Resources

Make up the amount with coins. 7 levels – Refresh browser to change level.

## Coin Cards – Primary Resources

Count the money on the cards, play snap, change cards until value is matched or drag them into value order.

## Gap Zappers – Math Playground

Use fractions to fill the gaps.

## Money Splat – ICT Games

Click and hold/splat the hand with 10p in it.

## Sophie’s World Tour – Sophie’s Suitcase

Currency exchanges

## Counting with Money – Birmingham

Match the value to the coins

## Number Jumbler – BBC – Starship

Play the number jumbler machine with Star and Hutch.

## Postbox sorting – A Blundred

Convert pence to £ and p, or vice versa.

## Decimals – NGFL Cymru

Order decimals, addition and subtraction of decimals, solve word problems involving decimals

## Multiply or Divide by 10 or 100 – M Weddell

Choose correct answer (from 7 possibilities) to the given sum. Interactive number line to move digits correct number of places to left or right.

## Banana Hunt

A game to test estimation of angle size  – using 360 degrees – High level of accuracy required

## Gorilla – Mark Hanley

Two player game – gorillas throw bananas at each other across skyscrapers. Adjust force and angle to hit.

## Sailing Challenge – eChalk

Measure and estimate the angles of the boat’s courses.

## Kung Fu Angles – BBC

A quest that is solved using angles. Nice backdrops.

## Grand Slam Math word problems x & ÷

Multiplication and division word problems to solve.

## Maths Hoops – Math Playground

Word problems with a basketball game reward

## Numbers to 20 on the TenFrame – DreamBox

Recognise numbers to 20 on Ten Frames

## Numbers to 10 on a Ten Frame – DreamBox

Recognise numbers to 10 on a Ten Frame

## Sorting 2D Shapes – NNS

Sort 2D shapes into 3 boxes according right angles. Only correct sorting possible.

## Partitioning Method – up to x 5 – Mark Weddell

Partitioning method of short multiplication TU x U up to 5

## Vertical Addition – HTU + HTU – Mark Weddell

Vertical addition – Standard column method Step by step

## Fishy 2s – ICT Games

Counting in 2s – Click on the next fish in the series

## Beaver Catch 10 – ICT Games

Catch two beavers who add up to 10

## Estimate – Oswego

Estimate where the arrow is on a number line. 8 stages from 0 -10 to 1 – 10000, as well as decimals – tenths and hundredths

## Grand Slam Math – Word Problems + & –

Solve Addition and Subtraction word problems

## Ruler – Mark Weddell

Move the ruler to measure the length of the line. Ruler marked in cm (no mm) Y2

## Frogs – Count Us In

Make the frog move by clicking the number one higher than the one he’s sat on. Numbers 1- 35

## Nutty Numbers – ICT Games

Count in ones starting from zero. Help the squirrel to find the next number/nut. Don’t collect the pebbles!

## Counting to 20 – ngfl-cymru

Shows numbers in turn, saying them, then goes through drawing them.