Compare numbers by picking the correct sign to make the number sentence. e.g. >, <, = Practice or complete against the clock. Lots of levels of difficulty, increasing size of numbers. National Curriculum – Read, write, order and compare numbers Read More …
Place Value – Create numbers from their parts. Write the completed number. Number randomised each time. Accompanying worksheet to record answers. National Curriculum – Read, write, order and compare numbers to at least 1,000,000 and determine the value of each digit Read More …
Place Value – determine value of each digit. Great for plenary. Beware, harder questions include decimals and millions! National Curriculum – Read, write, order and compare numbers to at least 1,000,000 and determine the value of each digit
Add fractions to either side of the balance to find equivalent fractions or fraction addition
Fill in numerator or denominator to make fractions equivalent to the first
Drag fraction pieces to fill up the fraction wall
Spot the fractions that are more, less or equal to a half
To stop Hacker, you must match up fractions that are represented three different ways.
In Melvin’s messy lab, players need to find matching potionbottles. The bottles can be matched using the information on theirlabels– equivalent fractions.
NNS Interactive Teaching Programme to show fraction equivalence.
Understanding of number sequence and ‘counting on’ to 20 insteps of 2. This is a useful introduction to the 2 times table andsupports the development of addition skills.
Understanding of number sequence and ‘counting back’ from 20 in steps of 2. This is a useful introduction to the 2 times table and supports the development of subtraction skills.
Pupils will practice counting in fives in the adventure activity. Ways to jump along a numberline? (e.g. 2s, 10s, 5s).Pupils use counters to explore different jumps, listing the numbers they land on.
Count with the computer in 1’s, 2’s, 5’s or 10’s
Count leaves or ladybird spots, order snails or ladybirds.
Find one more or one less than a number from one to ten.
Match the dots on a die with the written word for the number KS1
Playing snakes and ladders involves counting number on the dice and counting on.
Count the ducks and shoot the one on the number given.
A number matching activity for up to ten objects. It develops mouse skills by requiring children to catch fish by clicking the right number of moving fish. Children have to decide when they have caught the right amount.
A counting and numeral recognition set of activities. Develop your mouse control and counting skills as you help Lecky collect objects to match numbers in the 1 to 5 or 6 to 10 range.
Counting activities: 1 to 10, 10 down to 1, count items- up to 10, odd, even, recognise circles
point at the number card – in order, then muddled.
1p coins are shown and six cards with amounts on them – choose the correct card. Up to 10p.
Put the correct number of children on the bus
Count the objects and enter the number or hard – number and word.
Count the objects onthefeather and move to the correct slot in the bird’s tail
This activity introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other Read More …
This activity introduces pupils to the number 8. Pupils follow a character through a story where she finds eight of every item. Pupils then learn how to correctly form the number 8, and learn to recognise the number among other Read More …
The story of 7 This activity introduces pupils to the number7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the Read More …
The story of 6 This activity introduces pupils to the number6. Pupils follow a character through a story where she finds six of every item. Pupils then learn how to correctly form the number 6, and learn to recognise the Read More …
Introduces the number. Follow a character through a story to find 5 of every item. Learn how to correctly form the number 5, and learn to recognise the number
Introduces the number. Follow a character through a story to find 4 of every item. Learn how to correctly form the number 4, and learn to recognise the number
Introduces the number 3. Follow a character through a story to find three of every item. Learn how to correctly form the number 3, and learn to recognise the number
Introduces the number 2. Follow a character through a story to find two of every item. Learn how to correctly form the number 2, & learn to recognise the number.
Pupils follow a character through a story to find one of every item. Correctly form the number 1, & learn to recognise the quantity
counting, problems, numerals and words, to 10 KS1
Introduce pupils to numbers up to nine. They will use songs and rhymes to practise ordering numbers correctly and to match the correct numeral to the correct item. Pupils will also look at how to form numbers in the correct Read More …
Count the spots on the ladybird – and feed the alligator!
Pop balloons to make totals or simply pop the number given for early counting (up to 5, 10 or 20)
Read the number sentence and shoot the target that shows the answer.
Mental arithmetic practice: addition to 20, to 100, subtraction to 20, to 100, multiplication to X5, to x10
Times tables tester – up to 12x or set your own
Apply times tables knowledge to solve grid puzzles. Choose which tables and size of grid. Recommended.
Choose one multiplication table and answer repeated questions. Possible answers are replaced by a star after several correct answers of that question.
Choose a multiplication table then hit multiples as they move across the screen. 20 secs with penalties!
Create the multiplication table for any number, up to 12x. Useful for long division!
Identify Primes or factors with the sieve
Sort the numbers into the Venn Diagram according to the factors you have chosen.
Build a factor tree to show the prime factors of a number. Also fInd HCF or LCM
This activity will find the factors of your chosen number, or will ask you to find the next prime number above the one given.
Get four counters up the legs of the Octopi by finding multiples of factor given. 2 player or against the computer . Y4
Brilliant speed activity at whiteboard – choose from huge variety of objectives – number bonds, tables, division facts. Hit button displaying correct answer to sum at foot of page. Timed. Level can be chosen to suit all ages.
Click the number on the target that is double the number on the board – see the merry men come out!
Simple worded doubling. Number line. No objects to support.
Move the sheep so there is an equal number in each paddock. Simple halving
Separate teacher and pupil activities on scales and balancing related to doubling KS1
Choose Double and Half from main screen. Differentiation available from up to 10 to up to 100.
Doubling by partitioning then adding together. Choose two or three digit numbers to double.
You are a pirate. Count the barrels in the water, enter the number and press the button to attack the island base.
Match the dots to the number.
Children can count aloud with the counter, going up or down in ones, tens, hundreds, and decimals too. Speed it up, slow it down or pause. Starting number can be zero or changed to anything
Children can count aloud with the counter, going up in ones, tens, hundreds, and decimals too. Speed it up, slow it down or pause. Starting number can be zero or changed to anything
Colouring by numbers. Match the figure and the name of the number to colour in the picture. Numbers to ten.
Predict what numbers are covered in the snowflake or work out what the step is. Varying levels of difficulty
Test yourself on Number Properties
Coloured shapes to select and use in a variety of pattern grids
One of the ghosts is missing his number. work out the sequence and enter the missing number
Use the string of beads to copy colour sequence patterns.
Drag matchsticks to make patterns and shapes.
Drag the matchsticks to continue the sequence
Understanding of number sequence and ‘counting back’ from 20 in steps of 2. This is a useful introduction to the 2 times table and supports the development of subtraction skills
Count with the computer in increments of number you input, starting from number you input. 3 speeds
Run two sequence together, including negative numbers. Input starts and increments
This resources pack introduces pupils to the idea of repeating patterns of an ABAB design, and then to an AABAAB design. Pupils look at colour patterns, shape patterns and picture patterns using Welsh emblems. They have the opportunity to finish Read More …
Investigate patterns using different attributes – shape, size and colour.
Number sequences in a grid, patterns and explanations, odd and even, extend number sequences.
A series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours.
Money up to 10p, 20p or 50p. Ice cream displayed: children match to menu to find price then move coing into hand to pay.
Pay for toys using one kind of coin at a time – choose either 1p, 2p 5p or 10p coins.
Choose from finding two items that give the total cost (5 levels) and two items then give change (3 levels).
Click the notes/coins needed to pay for the item displayed
Click on coins and the cumulative amount is displayed.
6 levels up to change from £5
Problem solving using money and timetables
Give the right change in a shop
Investigation finding all ways of getting totals using 2s and 3s.
Work out the weight of each colour Wangdoodle
Model and Solve Algebra Equations
Early algebra. Solve simple equations
By using clues, and eliminating wrong guesses, the player attempts to deduce a pattern in the fewest number of guesses. A bit like the Mastermind pegs game.
Pupils solve puzzles to help Digger and the Gang collect supplies and pay for their journey.
Pupils find the correct coins to buy ice-creams, multiply prices and distinguish odd/even numbers.
Practise using money including giving the correct money and deciding on amounts for party for six friends.
Choose three toys that come to the cost given. All toys under 10p. Constantly changing questions. KS1
A variety of different spaces to sort money into and all the current coins except £2 to move around
Make up the amount with coins. 7 levels – Refresh browser to change level.
Count the money on the cards, play snap, change cards until value is matched or drag them into value order.
Use fractions to fill the gaps.
Click and hold/splat the hand with 10p in it.
Match the value to the coins
Play the number jumbler machine with Star and Hutch.
Convert pence to £ and p, or vice versa.
Order decimals, addition and subtraction of decimals, solve word problems involving decimals
Choose correct answer (from 7 possibilities) to the given sum. Interactive number line to move digits correct number of places to left or right.
A game to test estimation of angle size – using 360 degrees – High level of accuracy required
Two player game – gorillas throw bananas at each other across skyscrapers. Adjust force and angle to hit.
Measure and estimate the angles of the boat’s courses.
A quest that is solved using angles. Nice backdrops.
Multiplication and division word problems to solve.
Word problems with a basketball game reward
Recognise numbers to 20 on Ten Frames
Recognise numbers to 10 on a Ten Frame
Sort 2D shapes into 3 boxes according right angles. Only correct sorting possible.
Partitioning method of short multiplication TU x U up to 5
Vertical addition – Standard column method Step by step
Counting in 2s – Click on the next fish in the series
Catch two beavers who add up to 10
Estimate where the arrow is on a number line. 8 stages from 0 -10 to 1 – 10000, as well as decimals – tenths and hundredths
Solve Addition and Subtraction word problems
Move the ruler to measure the length of the line. Ruler marked in cm (no mm) Y2
Make the frog move by clicking the number one higher than the one he’s sat on. Numbers 1- 35
Count in ones starting from zero. Help the squirrel to find the next number/nut. Don’t collect the pebbles!
Shows numbers in turn, saying them, then goes through drawing them.