Predict what numbers are covered in the snowflake or work out what the step is. Varying levels of difficulty
Test yourself on Number Properties
Coloured shapes to select and use in a variety of pattern grids
One of the ghosts is missing his number. work out the sequence and enter the missing number
Draws symmetrical and repeated designs
Find the missing number in the sequence. Negative numbers are included.
Find the missing number in the number sequences
Use the string of beads to copy colour sequence patterns.
Drag matchsticks to make patterns and shapes.
Drag the matchsticks to continue the sequence
Understanding of number sequence and ‘counting back’ from 20 in steps of 2. This is a useful introduction to the 2 times table and supports the development of subtraction skills
Find the factors, multiples, powers, primes and triangular numbers on the grid. 3 levels.
Count with the computer in increments of number you input, starting from number you input. 3 speeds
Run two sequence together, including negative numbers. Input starts and increments
This resources pack introduces pupils to the idea of repeating patterns of an ABAB design, and then to an AABAAB design. Pupils look at colour patterns, shape patterns and picture patterns using Welsh emblems. They have the opportunity to finish Read More …
Investigate patterns using different attributes – shape, size and colour.
Number sequences in a grid, patterns and explanations, odd and even, extend number sequences.
A series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours.
sequences: difficult – multi-part sequences!
Continue the flower patterns. 3 levels
Some gaps in the sequence of heads. Work out the sequence then complete.
Hover the mouse over the sequence to see the hidden head then complete the sequence
Look at the attributes of the heads in the sequence and complete the sequence. tough
In Crack Hacker’s Safe, the player must complete a sequence of patterns to open the lock on Hacker’s safe.
By using clues, and eliminating wrong guesses, the player attempts to deduce a pattern in the fewest number of guesses. A bit like the Mastermind pegs game.
Complete the number patterns
Coloured spots in a sequence – identify and continue.