2x Table Bar demonstrates the bar method of visualising multiplication. Drag the bar to be multiplied and then click it the required number of times. Resize the top section to match. Repeat with the equivalent calculation. Aids understanding of concept Read More …
Count up in two’s but count down in 1’s
Understanding of number sequence and ‘counting on’ to 20 insteps of 2. This is a useful introduction to the 2 times table andsupports the development of addition skills.
Understanding of number sequence and ‘counting back’ from 20 in steps of 2. This is a useful introduction to the 2 times table and supports the development of subtraction skills.
Pupils will practice counting in fives in the adventure activity. Ways to jump along a numberline? (e.g. 2s, 10s, 5s).Pupils use counters to explore different jumps, listing the numbers they land on.
Count with the computer in 1’s, 2’s, 5’s or 10’s
Match the dots on a die with the written word for the number KS1
Playing snakes and ladders involves counting number on the dice and counting on.
Counting activities: 1 to 10, 10 down to 1, count items- up to 10, odd, even, recognise circles
1p coins are shown and six cards with amounts on them – choose the correct card. Up to 10p.
Snakes and ladders game 1 or 2 player.
Click the number on the target that is double the number on the board – see the merry men come out!
Simple worded doubling. Number line. No objects to support.
Move the sheep so there is an equal number in each paddock. Simple halving
Separate teacher and pupil activities on scales and balancing related to doubling KS1
See how quickly the donuts add up when their number increases by doubling.
Doubling by partitioning then adding together. Choose two or three digit numbers to double.
You are a pirate. Count the barrels in the water, enter the number and press the button to attack the island base.
Match the dots to the number.
Children can count aloud with the counter, going up in ones, tens, hundreds, and decimals too. Speed it up, slow it down or pause. Starting number can be zero or changed to anything
Colouring by numbers. Match the figure and the name of the number to colour in the picture. Numbers to ten.
Predict what numbers are covered in the snowflake or work out what the step is. Varying levels of difficulty
Coloured shapes to select and use in a variety of pattern grids
Draws symmetrical and repeated designs
Use the string of beads to copy colour sequence patterns.
Understanding of number sequence and ‘counting back’ from 20 in steps of 2. This is a useful introduction to the 2 times table and supports the development of subtraction skills
Count with the computer in increments of number you input, starting from number you input. 3 speeds
Investigate patterns using different attributes – shape, size and colour.
Number sequences in a grid, patterns and explanations, odd and even, extend number sequences.
A series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours.
Continue the flower patterns. 3 levels
Money up to 10p, 20p or 50p. Ice cream displayed: children match to menu to find price then move coing into hand to pay.
Pay for toys using one kind of coin at a time – choose either 1p, 2p 5p or 10p coins.
Click on coins and the cumulative amount is displayed.
6 levels up to change from £5
Pay for the item by dragging the coins needed into the till. Three levels. KS1, Lower KS2
Predict how many different outfits can be made from up to 5 different jumpers and up to 4 different trousers.
Try to make the target number from the digits and operations given
Coloured spots in a sequence – identify and continue.
Pupils find the correct coins to buy ice-creams, multiply prices and distinguish odd/even numbers.
Choose three toys that come to the cost given. All toys under 10p. Constantly changing questions. KS1
A variety of different spaces to sort money into and all the current coins except £2 to move around
Count the money on the cards, play snap, change cards until value is matched or drag them into value order.
Click and hold/splat the hand with 10p in it.
Match the value to the coins
Play the number jumbler machine with Star and Hutch.
Snap game: 3 levels: Match two identical coins, match coins with same value, match coins with given total. This activity does not work on Chrome browser.
Recognise numbers to 20 on Ten Frames
Recognise numbers to 10 on a Ten Frame
Develop counting and addition using these four games. These frames of 10 can be a helpful way to learn basic number facts.
Comprehensive graph making site. Print, download or email results.
Counting in 2s – Click on the next fish in the series
Catch two beavers who add up to 10
Estimate where the arrow is on a number line. 8 stages from 0 -10 to 1 – 10000, as well as decimals – tenths and hundredths
Move the ruler to measure the length of the line. Ruler marked in cm (no mm) Y2
Make the frog move by clicking the number one higher than the one he’s sat on. Numbers 1- 35
Count in ones starting from zero. Help the squirrel to find the next number/nut. Don’t collect the pebbles!